BMS #OPTION command

Update history:
Targeted applications:
CAUTION:
Example A: Toy Musical 2 -> Pure TM2 course (video: sm20549546)
  1. スピリット\p1.ogg
  2. カービィポップ\p2.ogg
  3. フライトポップ\p3.ogg
  4. リッジレーシング\p4.ogg
Example B: charatbeatHDX -> BMS -> SAMPLE
初音ミクの非日常(?)\miku_xxx.bms

nanasigroove 1.552: #OPTION values

ID
If any, option-ID in nanasigroove ver.1.552
(old ID)
If any, option-ID in nanasigroove ver.1.260 (or earlier)
#xxxA6
If any, #CHANGEOPTION is effective
Comment
If any, the feature which should be mentioned especially

HI-SPEED

774:HI-SPEED_xY.ZZ
(No alias)
#xxxA6 able
x0.25 to x100.00 (step: 0.01)
No ID
(774:HSP-0.2)
#OPTION only
[1.5x] fixed to minimum value 0.25
No ID
(774:HSP-0.4)
#OPTION only
No comment
No ID
(774:HSP-0.6)
#OPTION only
No comment
No ID
(774:HSP-0.8)
#OPTION only
No comment
No ID
(774:HSP-1.0)
#OPTION only
No comment
No ID
(774:HSP-1.5)
#OPTION only
No comment
No ID
(774:HSP-2.0)
#OPTION only
No comment
No ID
(774:HSP-2.5)
#OPTION only
No comment
No ID
(774:HSP-3.0)
#OPTION only
No comment
No ID
(774:HSP-3.5)
#OPTION only
No comment
No ID
(774:HSP-4.0)
#OPTION only
No comment
No ID
(774:HSP-4.5)
#OPTION only
No comment
No ID
(774:HSP-5.0)
#OPTION only
No comment
No ID
(774:HSP-5.5)
#OPTION only
No comment
No ID
(774:HSP-6.0)
#OPTION only
No comment
No ID
(774:HSP-6.5)
#OPTION only
No comment
No ID
(774:HSP-7.0)
#OPTION only
No comment
No ID
(774:HSP-7.5)
#OPTION only
No comment
No ID
(774:HSP-8.0)
#OPTION only
No comment
No ID
(774:HSP-8.5)
#OPTION only
No comment
No ID
(774:HSP-9.0)
#OPTION only
No comment
No ID
(774:HSP-9.5)
#OPTION only
No comment
No ID
(774:HSP-10.0)
#OPTION only
No comment
No ID
(774:HSP-12.0)
#OPTION only
No comment
No ID
(774:HSP-15.0)
#OPTION only
No comment
No ID
(774:HSP-20.0)
#OPTION only
No comment
No ID
(774:HSP-100.0)
#OPTION only
No comment
No ID
(774:HSP-MANUAL)
#OPTION only
Whatever the value of “MANUAL” in “PLAY OPTIONS”, HI-SPEED can be changed (by F1 | F2) during BMS playing

BASE-SPEED (REAL-HI-SPEED)

No ID
(774:CRA-RHS1)
#OPTION only
corresponds to BASE-SPEED_x1.20 / The playback-rate of BMS is changed
No ID
(774:CRA-RHS2)
#OPTION only
corresponds to BASE-SPEED_x1.50 / Run “nanasi.exe” - Select “OPTIONS” - Select “PLAY OPTIONS”
No ID
(774:CRA-RHS3)
#OPTION only
corresponds to BASE-SPEED_x2.00

CHANGE-HS

774:CHANGE-HS_OFF
(No alias)
#xxxA6 able
  • The effect of the option of CHANGE-HS series is canceled
  • #(CHANGE)OPTION overcomes the provisional user-option
  • Therefore, CHANGE-HS_OFF can forbid users from using CHANGE-HS series
  • The effect of old ID, such as CRA-ACCEL and HSP-LINENAZO, is also canceled
  • HSP-MANUAL specified by the #OPTION command cannot be canceled
774:CHANGE-HS_ACCEL
(774:CRA-ACCEL)
#xxxA6 able
[1.2x SECRET] Notes accelerate gradually
774:CHANGE-HS_BRAKE
(774:CRA-BRAKE)
#xxxA6 able
[1.2x SECRET] Notes slow down gradually
774:CHANGE-HS_LINE
(774:HSP-LINE)
#xxxA6 able

[1.2x] Different HI-SPEED is applied at random to each line

[1.5x] HI-SPEED_x1.75 is applied (bug ?)

774:CHANGE-HS_NAZO
(774:HSP-NAZO)
#xxxA6 able
HI-SPEED changes continuously (note-chart expands and contracts gradually)
774:CHANGE-HS_NAZO2
(No alias)
#xxxA6 able
Acceleration and a slowdown are repeated with bigger amplitude than CHANGE-HS_NAZO
774:CHANGE-HS_RANDOM
(774:HSP-RANDOM)
#xxxA6 able
Different HI-SPEED is applied at random to each note
774:CHANGE-HS_COMBO-UP
(774:HSP-COMBO)
#xxxA6 able
While COMBO does not break, HI-SPEED continues going up gradually
774:CHANGE-HS_COMBO-DN
(No alias)
#xxxA6 able
While COMBO does not break, HI-SPEED continues going down gradually
774:CHANGE-HS_COMBO-RD
(No alias)
#xxxA6 able
While COMBO does not break, the fluctuation range of CHANGE-HS_RANDOM continues becoming large
774:CHANGE-HS_LINENAZO
(774:HSP-LINENAZO)
#xxxA6 able
Different CHANGE-HS_NAZO is applied at random to each line
774:CHANGE-HS_WARP
(No alias)
#xxxA6 able
Note-chart leaps
774:CHANGE-HS_S-WARP
(No alias)
#xxxA6 able
CHANGE-HS_LINE + CHANGE-HS_WARP ?
774:CHANGE-HS_LINE2
(No alias)
#xxxA6 able
CHANGE-HS_LINE + each HI-SPEED changes at random
774:CHANGE-HS_LINEACCEL
(No alias)
#xxxA6 able
CHANGE-HS_LINE2 + CHANGE-HS_ACCEL
774:CHANGE-HS_CHAOS
(No alias)
#xxxA6 able
CHANGE-HS_LINE2 + CHANGE-HS_NAZO + CHANGE-HS_RANDOM ?
774:CHANGE-HS_RANDOM2
(No alias)
#xxxA6 able
Different HI-SPEED is applied at random to each note, and each accelerates at random or slows down at random
No ID
(774:HSP-CHANGE)
#OPTION only

[1.2x] Different HI-SPEED is applied at random to each #xxx

[1.5x] Not effective

No ID
(774:HSP-NAZOLINE)
cannot specify
[typo] from “L” (video: sm5406031)

HIDDEN

774:HIDDEN_OFF
(774:HID-NORMAL)
#xxxA6 able
  • The effect of the option of HIDDEN series is canceled (also possible to forbid that HIDDEN series is used)
  • [1.5x] HIDDEN_OFF can cancel HIDDEN_M-SUDDEN
  • [1.5x] HIDDEN_OFF cannot cancel HID-HIDJUDGE
774:HIDDEN_HIDDEN
(774:HID-HIDDEN1)
#xxxA6 able
A note will be hidden if the timing by which a note should be performed approaches
774:HIDDEN_HIDDEN2
(774:HID-HIDDEN2)
#xxxA6 able
A note is hidden earlier than HIDDEN_HIDDEN
774:HIDDEN_HIDDEN3
(No alias)
#xxxA6 able
A note is hidden earlier than HIDDEN_HIDDEN2
774:HIDDEN_SUDDEN
(774:HID-SUDDEN1)
#xxxA6 able
A note will appear if the timing by which a note should be performed approaches
774:HIDDEN_SUDDEN2
(774:HID-SUDDEN2)
#xxxA6 able
A note appears later than HIDDEN_SUDDEN
774:HIDDEN_SUDDEN3
(No alias)
#xxxA6 able
A note appears later than HIDDEN_SUDDEN2
774:HIDDEN_M-SUDDEN
(No alias)
#xxxA6 able
[MANUAL-SUDDEN a.k.a. LANE-COVER (LR2)] F3: DOWN, F4: UP, F5: RESET
774:HIDDEN_HID-SUD
(774:HID-HIDSUD1)
#xxxA6 able
A note appears on the way, and is hidden immediately
774:HIDDEN_HID-SUD2
(774:HID-HIDSUD2)
#xxxA6 able
The section where a note appears is shorter than HIDDEN_HID-SUD
774:HIDDEN_HID-SUD3
(774:HID-HIDSUD3)
#xxxA6 able
[1.2x SECRET] The section where a note appears is shorter than HIDDEN_HID-SUD2
774:HIDDEN_MIST
(No alias)
#xxxA6 able
A note becomes translucent
774:HIDDEN_DEEPMIST
(No alias)
#xxxA6 able
A note becomes almost transparent
774:HIDDEN_BLINK
(774:HID-BLINK1)
#xxxA6 able
[1.2x SECRET] A note becomes transparent gradually and it returns gradually after that
774:HIDDEN_BLINK2
(774:HID-BLINK2)
#xxxA6 able
[1.2x SECRET] A note blinks slowly than HIDDEN_BLINK
774:HIDDEN_STEALTH
(774:HID-STEALTH)
#xxxA6 able
A note is not displayed

RANDOM

774:RANDOM_OFF
(774:RND-NORMAL)
#OPTION only
Useful at “BMS which forbids RANDOM option”, etc.
774:RANDOM_MIRROR
(774:RND-MIRROR)
#OPTION only
  • The right and left of note-chart are reversed
  • Special lines (turn-table, foot-pedal, etc.) are not rearranged
  • In the mode (e.g. 10KEYS, 14KEYS, 18KEYS) in which the playing side is designed clearly (Neither 9KEYS nor OCT/FP corresponds to this), rearrangement is separately applied to each side
774:RANDOM_RANDOM
(774:RND-RANDOM)
#OPTION only
  • The position of the line of note-chart is replaced at random
  • Special lines (turn-table, foot-pedal, etc.) are not rearranged
  • In the mode in which the playing side is designed clearly, rearrangement is separately applied to each side
774:RANDOM_RANDOM+
(774:RND-RANDOMPLUS)
#OPTION only
  • The position of the line of note-chart is replaced at random
  • Special lines (turn-table, foot-pedal, etc.) are also rearranged
  • In the mode in which the playing side is designed clearly, rearrangement is separately applied to each side
774:RANDOM_ALL
(No alias)
#OPTION only
  • The position of the line of note-chart is replaced at random
  • Special lines (turn-table, foot-pedal, etc.) are not rearranged
  • Rearrangement is applied ranging over both sides (e.g. 1P-side notes can move to 2P-side)
774:RANDOM_ALL+
(No alias)
#OPTION only
  • The position of the line of note-chart is replaced at random
  • Special lines (turn-table, foot-pedal, etc.) are also rearranged
  • Rearrangement is applied ranging over both sides (e.g. 1P-side notes can move to 2P-side)

NOTES

774:NOTES_OFF
(No alias)
#OPTION only
  • Useful at “BMS which forbids NOTES option”, etc.
  • NOTES_OFF can also cancel CRA-HYPER and CRA-CPDOUBLE
774:NOTES_DOUBLE
(774:CRA-HYPER)
#OPTION only

The notes on the line which is not special (non-turn-table, non-foot-pedal) are doubled

(The notes which should be pushed simultaneously increase)

774:NOTES_COPY
(774:CRA-CPDOUBLE)
#OPTION only
  • Note-chart for Single-Play is reversed (special lines are excluded) and copied to 2P-side
  • This is the mode known as the popular name DBM (DOUBLE BATTLE MIRROR) in beatmaniaIIDX
  • E.g. 5KEYS [11, 12, 13, 14, 15, 16] -> 10KEYS DBM [11, 12, 13, 14, 15, 16] [15, 14, 13, 12, 11, 16]
  • E.g. 9KEYS -> 18KEYS DBM [11, 12, 13, 14, 15, 22, 23, 24, 25] [25, 24, 23, 22, 15, 14, 13, 12, 11]
  • Even if it applies this to OCT/FP, 10KEYS, 14KEYS, or 18KEYS, nothing happens
774:NOTES_DBLCOPY
(No alias)
#OPTION only
NOTES_DOUBLE + NOTES_COPY

CRAZY

774:CRAZY_OFF
(774:CRA-NORMAL)
#xxxA6 able
  • [1.5x] Useful at “BMS which forbids CRAZY series”, etc.
  • [1.2x] CRAZY series cannot be canceled by CRA-NORMAL
  • Supposing two or more CRAZY series options are applied, CRAZY_OFF will cancel all of those effects
  • CRAZY_OFF can cancel HID-HIDJUDGE
  • CRAZY_GOOD2BAD, CRAZY_GREAT2BAD, CRAZY_HELLJUDGE, CRAZY_ADDMINE, these cannot be canceled by #CHANGEOPTION
  • CRA-HARD1, CRA-HARD2, CRA-ULTHARD, CRA-2JUDGE, these cannot be canceled by #CHANGEOPTION
  • CRA-RHS[1-3], CRA-ACCEL, CRA-BRAKE, CRA-HYPER, CRA-CPDOUBLE, these cannot be canceled by CRAZY_OFF
774:CRAZY_STAR
(774:CRA-STAR)
#xxxA6 able
  • A note glitters like a rainbow (Distinction by colors becomes difficult)
  • If this effect of CRAZY_STAR is interrupted by CRAZY_OFF, the colors of notes will not return
  • However, the colors of notes will be initialized if we use CRAZY_LINEMOVE or HIDDEN series
774:CRAZY_SPIN
(No alias)
#xxxA6 able
A note rotates
774:CRAZY_CLONE
(No alias)
#xxxA6 able
A translucent afterimage appears behind a note
774:CRAZY_CLONE2
(No alias)
#xxxA6 able
A translucent afterimage appears also in the right and left of a note
774:CRAZY_S-CLONE
(No alias)
#xxxA6 able
Note-chart is filled with afterimages (afterimages which go from bottom to top, and afterimages which cross a note-chart aslant also appear)
774:CRAZY_LINEMOVE
(774:CRA-LINEMOVE)
#xxxA6 able
  • A judgment line continues moving up and down
  • If LINEMOVE is interrupted by CRAZY_OFF, the position of moved line will not return
774:CRAZY_LINEMOVE2
(No alias)
#xxxA6 able
  • Enhanced LINEMOVE (a judgment line moves until just before the position where a note starts an appearance)
  • If LINEMOVE2 is interrupted by CRAZY_OFF, the position of moved line will not return
774:CRAZY_GOOD2BAD
(774:CRA-HARD1)
#OPTION only
When a judgment is GOOD or BAD or POOR, a groove-gauge decreases
774:CRAZY_GREAT2BAD
(774:CRA-HARD2)
#OPTION only
When a judgment is GREAT or GOOD or BAD or POOR, a groove-gauge decreases
774:CRAZY_HELLJUDGE
(774:CRA-ULTHARD)
#OPTION only

Diminish the original judgment width by half (probably)

(The HELLJUDGE to #RANK 0 is more difficult than HELLJUDGE to #RANK 3)

774:CRAZY_HELLJUDGE
(774:CRA-2JUDGE)
#OPTION only

[1.5x] Diminish the original judgment width by half (probably)

[1.2x] Judgments will appear only COOL or MISS (BAD or POOR or air-shot POOR)

774:CRAZY_XWAVE
(774:CRA-XWAVE1)
#xxxA6 able
A note moves in a zigzag direction right and left
774:CRAZY_XWAVE2
(774:CRA-XWAVE2)
#xxxA6 able
Enhanced CRAZY_XWAVE
774:CRAZY_YWAVE
(774:CRA-YWAVE1)
#xxxA6 able
A note repeats stop-and-go
774:CRAZY_YWAVE2
(774:CRA-YWAVE2)
#xxxA6 able
Enhanced CRAZY_YWAVE
774:CRAZY_XYWAVE
(774:CRA-XYWAVE1)
#xxxA6 able
[1.2x SECRET] CRAZY_XWAVE + CRAZY_YWAVE
774:CRAZY_XYWAVE2
(774:CRA-XYWAVE2)
#xxxA6 able
[1.2x SECRET] Enhanced CRAZY_XYWAVE
774:CRAZY_3DWAVE
(774:CRA-3DWAVE1)
#xxxA6 able
[1.2x SECRET] A note becomes large gradually and becomes small gradually (+ slight XYWAVE ?)
774:CRAZY_3DWAVE2
(774:CRA-3DWAVE2)
#xxxA6 able
[1.2x SECRET] Enhanced CRAZY_3DWAVE
774:CRAZY_HIDJUDGE
(774:HID-HIDJUDGE)
#xxxA6 able
[1.2x SECRET] The results of a judgment of each note (COOL, GREAT, GOOD, BAD, POOR, air-shot POOR) are hidden
774:CRAZY_DARK
(774:CRA-DARK)
#xxxA6 able
[1.2x SECRET] Some elements of a screen are not displayed
774:CRAZY_DARK2
(No alias)
#xxxA6 able
Enhanced CRAZY_DARK
774:CRAZY_REVERSE
(No alias)
#xxxA6 able
Note-chart is displayed on a top-and-bottom contrary (like GuitarFreaks)
774:CRAZY_SMALL
(No alias)
#xxxA6 able
A note becomes small
774:CRAZY_BIG
(No alias)
#xxxA6 able
A note becomes big
774:CRAZY_FADEIN
(No alias)
#xxxA6 able
A note becomes large gradually
774:CRAZY_FADEOUT
(No alias)
#xxxA6 able
A note becomes small gradually
774:CRAZY_RD-SIZE
(No alias)
#xxxA6 able
Note-chart is displayed in the random size from which each note differs
774:CRAZY_ADDMINE
(No alias)
#OPTION only
Landmines are automatically installed in the random position in a note-chart

AUTOPLAY (cannot specify to #OPTION)

AUTOPLAY_OFF
(No alias)
cannot specify
No comment
AUTOPLAY_AUTO
(No alias)
cannot specify
  • All the lines are performed automatically
  • The images of channel #xxx06 are displayed during ENTER-key depression
  • A score is not recorded
AUTOPLAY_AUTO-SC
(No alias)
cannot specify
  • Special lines, such as SCRATCHes (turntables) and FOOT-PEDAL, are performed automatically
  • The note-chart assisted by this option is recorded as “EASY CLEAR”
AUTOPLAY_LINE
(No alias)
cannot specify
  • The note-chart assisted by this option is recorded as “EASY CLEAR”
  • 5KEYS: [11, 12, 13, 14, 15, 16]
  • 7KEYS: [16, 11, 12, 13, 14, 15, 18, 19]
  • 9KEYS: [11, 12, 13, 14, 15, 22, 23, 24, 25]
  • 10KEYS: [11, 12, 13, 14, 15, 16] [21, 22, 23, 24, 25, 26]
  • OCT/FP: [21, 16, 11, 12, 13, 14, 15, 18, 19, 22, 23, 24, 25, 28, 29, 26]
  • 14KEYS: [16, 11, 12, 13, 14, 15, 18, 19] [21, 22, 23, 24, 25, 28, 29, 26]
  • 18KEYS: [11, 12, 13, 14, 15, 18, 19, 16, 17] [21, 22, 23, 24, 25, 28, 29, 26, 27]
AUTOPLAY_VISUAL
(No alias)
cannot specify
  • UI, such as a note-chart and panels, are not displayed (it is fit for appreciating BGA etc.)
  • The images of channel #xxx06 are displayed during ENTER-key depression
  • A score is not recorded
AUTOPLAY_ASC+LINE
(No alias)
cannot specify
AUTOPLAY_AUTO-SC + AUTOPLAY_LINE [EASY CLEAR]
No ID
(AUTOPLAY_5LINE)
cannot specify
  • This is almost the same as AUTOPLAY_LINE
  • 5KEYS: [11, 12, 13, 14, 15, 16]
  • 10KEYS: [11, 12, 13, 14, 15, 16] [21, 22, 23, 24, 25, 26]
  • OCT/FP: [21, 16, 11, 12, 13, 14, 15, 18, 19, 22, 23, 24, 25, 28, 29, 26]
No ID
(AUTOPLAY_1P)
cannot specify
  • Autoplayed: 5KEYS, 7KEYS, 9KEYS, 10KEYS-leftside, OCT/FP, 14KEYS-leftside, 18KEYS-leftside
  • A score is not recorded
No ID
(AUTOPLAY_2P)
cannot specify
  • Autoplayed: 10KEYS-rightside, 14KEYS-rightside, 18KEYS-rightside
  • A score is not recorded

GAMELEVEL (GAUGE-TYPE) - The achievement conditions of a game, etc. are mainly controlled

774:GAMELEVEL_BEGINNER
(No alias)
#OPTION only
For beginners
774:GAMELEVEL_NORMAL
(No alias)
#OPTION only
Default
774:GAMELEVEL_HYPER
(No alias)
#OPTION only
GROOVE-GAUGE 0% : STAGE FAILED
774:GAMELEVEL_DANGER
(No alias)
#OPTION only
5 MISS : STAGE FAILED
No ID
(774:GTP-EASY)
#OPTION only
[1.2x] 60%+: STAGE CLEAR
No ID
(774:GTP-NORMAL)
#OPTION only
[1.2x] 80%+: STAGE CLEAR
No ID
(774:GTP-FULL)
#OPTION only
[1.2x] 100%: STAGE CLEAR
No ID
(774:GTP-EXTRA)
#OPTION only
[1.2x] 0%: STAGE FAILED
No ID
(774:GTP-COOL)
#OPTION only
[1.2x] 0%: STAGE FAILED (gauge increases only by “COOL”)
No ID
(774:GTP-10MISS)
#OPTION only
[1.2x] 10 MISS: STAGE FAILED (When there are few notes, a game is over by 1 MISS)

EXTRA (GAUGE-LEVEL) - The amount of increase and decrease of a groove-gauge is mainly controlled

774:EXTRA_OFF
(No alias)
#OPTION only
Popular name: “NORMAL gauge”
774:EXTRA_EASY
(No alias)
#OPTION only
A gauge increases easily and it becomes difficult to decrease
774:EXTRA_HARD
(No alias)
#OPTION only
A gauge is hard to increase and it becomes easy to decrease
774:EXTRA_VERYHARD
(No alias)
#OPTION only
A gauge is very hard to increase and it becomes very easy to decrease
No ID
(774:GLV-VERYEASY)
#OPTION only
[1.2x] A gauge increases quite easily, and it becomes difficult to decrease [EASY clear]
No ID
(774:GLV-EASY)
#OPTION only
[1.2x] A gauge increases easily just for a moment [EASY clear]
No ID
(774:GLV-NORMAL)
#OPTION only
[1.2x] Popular name: “NORMAL gauge”
No ID
(774:GLV-HARD)
#OPTION only
[1.2x] A gauge decreases easily
No ID
(774:GLV-VERYHARD)
#OPTION only
[1.2x] A gauge becomes quite difficult to increase, and it becomes easy to decrease
No ID
(774:GLV-TOTAL100)
#OPTION only
[1.2x] #TOTAL 100 is compulsorily applied
No ID
(774:GLV-ABYSS)
#OPTION only
[1.2x] A gauge will become empty if a mistake is made
No ID
(774:GLV-HELL)
#OPTION only
[1.2x] When a mistake is made, STAGE is FAILED compulsorily

Memo (in nanasigroove ver.1.552, TOTAL NOTES 400, #TOTAL 400)

ID
GAMELEVEL (GTP), or EXTRA (GLV)
INIT
[n%~] The initial value of a groove-gauge
CLEAR
[n%+] The value of the groove-gauge which a player must attain
FAILED
[0% | nMISS] The conditions for which a play is interrupted compulsorily
COOL
GREAT
GOOD
BAD
POOR
[±n%] The rate of change of a groove-gauge in each judgment

EXTRA series

EXTRA_OFF:
GTP-EASY
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_BEGINNER
30%~
70%+
NONE
+1.20%
+1.20%
+0.60%
-2.40%
-4.00%
GAMELEVEL_NORMAL
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-3.00%
-5.00%
GTP-NORMAL
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-3.00%
-5.00%
GAMELEVEL_HYPER
50%~
90%+
0%
+1.00%
+0.90%
0.00%
-4.50%
-7.50%
GTP-FULL,EXTRA,COOL
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GAMELEVEL_DANGER
100%~
0%+
5MISS
0.00%
0.00%
0.00%
-20.00%
-20.00%
GTP-10MISS
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%
EXTRA_EASY:
GTP-EASY
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_BEGINNER
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_NORMAL
25%~
80%+
NONE
+1.10%
+1.10%
+0.54%
-2.71%
-4.50%
GTP-NORMAL
25%~
80%+
NONE
+1.10%
+1.10%
+0.54%
-2.71%
-4.50%
GAMELEVEL_HYPER
50%~
90%+
0%
+1.00%
+0.90%
0.00%
-4.50%
-7.50%
GTP-FULL,EXTRA,COOL
50%~
90%+
0%
+1.00%
+0.90%
0.00%
-4.50%
-7.50%
GAMELEVEL_DANGER
100%~
0%+
5MISS
0.00%
0.00%
0.00%
-20.00%
-20.00%
GTP-10MISS
100%~
0%+
5MISS
0.00%
0.00%
0.00%
-20.00%
-20.00%
EXTRA_HARD:
GTP-EASY
25%~
80%+
NONE
+1.10%
+1.00%
+0.50%
-2.71%
-4.50%
GAMELEVEL_BEGINNER
25%~
80%+
NONE
+1.10%
+1.00%
+0.50%
-2.71%
-4.50%
GAMELEVEL_NORMAL
80%~
0%+
0%
+0.90%
+0.80%
+0.25%
-3.31%
-5.50%
GTP-NORMAL
80%~
0%+
0%
+0.90%
+0.80%
+0.25%
-3.31%
-5.50%
GAMELEVEL_HYPER
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GTP-FULL,EXTRA,COOL
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GAMELEVEL_DANGER
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%
GTP-10MISS
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%
EXTRA_VERYHARD:
GTP-EASY
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-2.86%
-4.75%
GAMELEVEL_BEGINNER
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-2.86%
-4.75%
GAMELEVEL_NORMAL
60%~
0%+
0%
+0.79%
+0.79%
+0.20%
-3.60%
-6.00%
GTP-NORMAL
60%~
0%+
0%
+0.79%
+0.79%
+0.20%
-3.60%
-6.00%
GAMELEVEL_HYPER
40%~
100%+
0%
+1.00%
0.00%
0.00%
-15.00%
-25.00%
GTP-FULL,EXTRA,COOL
40%~
100%+
0%
+1.00%
0.00%
0.00%
-15.00%
-25.00%
GAMELEVEL_DANGER
100%~
0%+
1MISS
0.00%
-0.02%
-100.00%
-100.00%
-100.00%
GTP-10MISS
100%~
0%+
1MISS
0.00%
-0.02%
-100.00%
-100.00%
-100.00%

Note: “-0.02%” (GAMELEVEL_DANGER and GTP-10MISS) is “-0.01% ~ -0.02%” correctly

GLV after GTP

GTP >GLV:
GLV-VERYEASY
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GLV-EASY
25%~
80%+
NONE
+1.10%
+1.10%
+0.54%
-2.71%
-4.50%
GLV-NORMAL
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-3.00%
-5.00%
GLV-HARD
80%~
0%+
0%
+0.90%
+0.80%
+0.25%
-3.31%
-5.50%
GLV-VERYHARD
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GLV-TOTAL100
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GLV-ABYSS
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GLV-HELL
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%

GLV before GTP

GLV-VERYEASY, EASY >GTP:
GTP-EASY
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_BEGINNER
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_NORMAL
25%~
80%+
NONE
+1.10%
+1.10%
+0.54%
-2.71%
-4.50%
GTP-NORMAL
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-3.00%
-5.00%
GAMELEVEL_HYPER
50%~
90%+
0%
+1.00%
+0.90%
0.00%
-4.50%
-7.50%
GTP-FULL,EXTRA,COOL
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GAMELEVEL_DANGER
100%~
0%+
5MISS
0.00%
0.00%
0.00%
-20.00%
-20.00%
GTP-10MISS
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%
GLV-NORMAL >GTP:

Same as EXTRA_OFF

GLV-HARD, VERYHARD, TOTAL100, ABYSS, HELL >GTP:
GTP-EASY
30%~
70%+
NONE
+1.50%
+1.50%
+0.75%
-2.25%
-3.75%
GAMELEVEL_BEGINNER
25%~
80%+
NONE
+1.10%
+1.00%
+0.50%
-2.71%
-4.50%
GAMELEVEL_NORMAL
80%~
0%+
0%
+0.90%
+0.80%
+0.25%
-3.31%
-5.50%
GTP-NORMAL
25%~
80%+
NONE
+1.00%
+1.00%
+0.50%
-3.00%
-5.00%
GAMELEVEL_HYPER
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GTP-FULL,EXTRA,COOL
50%~
100%+
0%
+1.00%
0.00%
0.00%
-9.00%
-15.00%
GAMELEVEL_DANGER
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%
GTP-10MISS
100%~
0%+
1MISS
0.00%
0.00%
0.00%
-100.00%
-100.00%

charatbeatHDX #OPTION values:

ID
option-ID in charatbeatHDX
#xxxA6
If it is “able”, #CHANGEOPTION is effective
Comment
If any, the feature which should be mentioned especially

BGAMODE

charatbeatHDX:BGAMODE 0
#OPTION only
When the size of BGA is not 256x256, BGA is automatically scaled and fit to BGA-canvas
charatbeatHDX:BGAMODE 1
#OPTION only
BGA is displayed as the full-scale image/video (on the top/center of BGA-canvas)
charatbeatHDX:BGAMODE 2
#OPTION only
BGA is displayed as the 80%-scale image/video (on the top/center of BGA-canvas) (In order to prevent the frame overlap BGA)

LONGMODE

charatbeatHDX:LONGMODE 0
#OPTION only
Force CN (CHARGE-NOTE mode)
charatbeatHDX:LONGMODE 1
#OPTION only
Force HCN (HELL-CHARGE-NOTE mode)

[End Of Document]